Inspirational Storylines: The game will have a very strong storyline that will inspire users to connect with
Nordicplan and engage in a truly innovative storyline. The most popular MMO games in history have
always introduced innovations and storylines far different from anything already available. Smaller players
then create replications and perform far less in terms of profitability and user adoption.
Free to Play Model: The game will have free to play capability, meaning that users can play at no monthly
cost and be exposed to advertisements instead. This will in turn increase the paid subscribers to not be
exposed to advertisements and increase the overall global fan base. The free to play games constitute the
majority of the MMO market and demonstrate incredible market share opportunities.
The MMO industry, particularly MMORPG, has some of the highest growth rates and profit margins
available out of any industry. Because of its ability to quickly scale and meet exit strategies, it remains a
profitable segment. The industry growth is focused towards a younger audience in developing economies
where internet penetration is increasing and exposing new opportunities for gaming in the region.
However, disposable incomes in these regions are small and focused around the free to play model
.Hence, the game will also focus subscription based growth and merchandise sales in Europe, the United
States and areas with higher consumption budgets of youth.
The total revenues generated in the gaming market are $70.4B in 2013, 21% (14.9B) are from the MMO
industry with 14% growth YoY. The market for MMO games is extremely concentrated, World of Warcraft,
which we expect to outperform had 53% of the global MMO market share in 2006.
Global MMO Games Market Revenue | Per Region