The hardcore game model, in contrast, are games that are more engaging and demand more time on the
end of the user. They often consist of upgrades, ongoing storylines and several quests. The levels of
difficulty can also be greater for hardcore games, which enables the game to be tailored to the unique
performance of every player. Within our game the player vs. environment capability enables us more
control over the difficulty level.
The initial focus of Nordicplan is to raise $1 M in order to finance the payroll of the development team,
experts in the industry that have worked on major game releases internationally. The funding will also
cover the pre-release sales and initial kickstarter revenue campaign for pre-release game demos and beta
testing. The kickstarter will consist of special competitions to facilitate initial demand and convert the
existing social media users onto loyal game players.
The company will later request $13 M in order to begin commercialization and global sales of the game
and continue to refine the content based on the feedback of its users. It will have multiple sources of
revenues consisting of advertisements with the free to play model, subscriptions for those that prefer to
avoid advertisements and box sales of the actual game to be played online. Merchandise will also be sold
in electronic format and able to be purchased on the website.
Magnus Backström – CEO: Magnus has twenty years of experience in project management and consulting
for Fortune 500 companies internationally. He has worked on teams to construct several successful
companies related to the media/entertainment industry. Magnus will be responsible for implementing
the business plan and guiding the development of the game to its completion and commercialization.
Invented the MMOTRPG market, which PC gamer will write an article over (including the game).
This enables us mastery over the MMOTRPG segment as the pioneers and innovators.
Some of the best staff in the gaming industry that have worked on major international game
productions/releases and have extensive industry experience. .
Introduction of over 200 innovative features, a compelling storyline and content.
Ability of the free to play or subscription model, enabling targeting of both developing economies
and larger more mature markets with slower growth and higher disposable income.
Five fractions and character design features that enable users to express their character’s
personality and interact in a truly virtual world with diverse characters.
The game still requires development and is not yet ready for commercialization, therefore it must
operate swiftly and with a lean budget until it is introduced.